<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5355303519869397880</id><updated>2011-07-30T23:29:31.274-07:00</updated><category term='tone loc'/><category term='skullberto'/><category term='dropple worlds'/><category term='Avalancher'/><category term='ass-kickery'/><category term='steel drums'/><category term='dropple'/><category term='kingdom crusher'/><category term='pimp hats'/><category term='skulls'/><category term='dracula physics rpg'/><category term='dropple 2'/><category term='making a game'/><category term='music'/><category term='flipping the bird'/><category term='new game'/><category term='italian chicks'/><category term='logo'/><title type='text'>A Sinister Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-2245779847563317408</id><published>2010-08-10T09:30:00.000-07:00</published><updated>2010-08-10T09:38:47.461-07:00</updated><title type='text'>Dropple for iPhone and iPod Touch</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sinistersea.com/assets/images/droppleiphone380x190.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 190px;" src="http://www.sinistersea.com/assets/images/droppleiphone380x190.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;It's &lt;a href="http://itunes.apple.com/us/app/dropple/id384895564?mt=8#"&gt;here&lt;/a&gt;! I've been working with a great group of developers the past few months to bring Dropple to the App Store, and I think we've put together a stellar product. I honestly feel like this is the best iteration of Dropple to date; it plays wonderfully, even better than the Flash version. We've got lots of updates planned, including new levels and new features, so if you love Dropple, this is the version to get!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-2245779847563317408?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/2245779847563317408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2010/08/dropple-for-iphone-and-ipod-touch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/2245779847563317408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/2245779847563317408'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2010/08/dropple-for-iphone-and-ipod-touch.html' title='Dropple for iPhone and iPod Touch'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-4007201729566963362</id><published>2010-06-24T13:16:00.000-07:00</published><updated>2010-06-24T13:17:18.150-07:00</updated><title type='text'>In the works: Dropple on the iPhone!</title><content type='html'>More details to follow...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-4007201729566963362?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/4007201729566963362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2010/06/in-works-dropple-on-iphone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/4007201729566963362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/4007201729566963362'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2010/06/in-works-dropple-on-iphone.html' title='In the works: Dropple on the iPhone!'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-6484757198434270574</id><published>2009-11-19T07:42:00.001-08:00</published><updated>2009-11-19T07:43:52.014-08:00</updated><title type='text'>Dropple 2 level editor available!</title><content type='html'>The level editor/level share feature for &lt;a href="http://www.sinistersea.com/dropple2/"&gt;Dropple 2&lt;/a&gt; is now available FREE to all registered users on SinisterSea.com. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-6484757198434270574?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/6484757198434270574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/11/dropple-2-level-editor-available.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6484757198434270574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6484757198434270574'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/11/dropple-2-level-editor-available.html' title='Dropple 2 level editor available!'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-8414530000283608519</id><published>2009-10-13T12:21:00.000-07:00</published><updated>2009-10-13T13:16:43.150-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dropple 2'/><category scheme='http://www.blogger.com/atom/ns#' term='steel drums'/><title type='text'>Dropple 2 has dropped!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sinistersea.com/assets/images/dropple2_380x190.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 190px;" src="http://www.sinistersea.com/assets/images/dropple2_380x190.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;After a grueling week, &lt;a href="http://www.sinistersea.com/dropple2/"&gt;Dropple 2&lt;/a&gt; is finally live. I initially thought about taking Dropple in a completely different direction for the sequel, but eventually decided (for the best, I think) that the best plan would be to keep what worked in the original Dropple and make it better. I hope I accomplished that, and hope that you find the game enjoyable!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;P.S. It includes a steel drum version of the 'Dropple' title theme. Seriously. Check it out.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-8414530000283608519?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/8414530000283608519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/10/dropple-2-has-dropped.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8414530000283608519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8414530000283608519'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/10/dropple-2-has-dropped.html' title='Dropple 2 has dropped!'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-8188769724518270808</id><published>2009-09-17T17:14:00.000-07:00</published><updated>2009-09-17T17:45:59.871-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dropple worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='dropple 2'/><title type='text'>Dropple 2 is coming...soon!</title><content type='html'>The new server is finally up and running, and development on Dropple 2 is in full swing. After some initial missteps, the scope for "Dropple World" has been scaled back to something much more reasonable, and thus the title has been changed to the much more sensible "Dropple 2".&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Despite keeping the same basic game format, I still decided to go ahead and rewrite the whole game engine to make it easier to add new types of blocks and to make it easier to create and share levels. I'm also experimenting with a new art style that I think looks pretty cool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Should be a fun game! Look for it sometime in the next 2 weeks.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-8188769724518270808?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/8188769724518270808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/09/dropple-2-is-comingsoon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8188769724518270808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8188769724518270808'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/09/dropple-2-is-comingsoon.html' title='Dropple 2 is coming...soon!'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-7959549325671195880</id><published>2009-08-31T18:02:00.000-07:00</published><updated>2009-08-31T18:43:13.565-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Avalancher'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>More Muzak</title><content type='html'>&lt;a href="http://www.sinistersea/avalancher/AvalancherTheme.mp3"&gt;Download the theme from 'Avalancher'&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's another tune for download, the theme from &lt;a href="http://www.sinistersea.com/avalancher/"&gt;Avalancher&lt;/a&gt;. This one's a little more ethereal, imagine a synth preset with a name like 'Ice Cave' or 'Crystal Bells' or something equally Enya-esque. It's also got some subtle glitch-beat action going on if you listen closely. Enjoy!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-7959549325671195880?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/7959549325671195880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/more-muzak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/7959549325671195880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/7959549325671195880'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/more-muzak.html' title='More Muzak'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-8512174441725814063</id><published>2009-08-24T18:48:00.000-07:00</published><updated>2009-08-24T19:19:56.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pimp hats'/><category scheme='http://www.blogger.com/atom/ns#' term='dropple worlds'/><title type='text'>Funky Bugs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.volksbloggin.com/wp-content/images/2006/General/fuzzy_bug.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 450px; height: 320px;" src="http://www.volksbloggin.com/wp-content/images/2006/General/fuzzy_bug.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Dang it Google Images, I asked for a picture of a bug in a pimp hat and you let me down :(&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;One complaint a lot of people had about the original Dropple is that the controls felt "buggy" at times - sometimes Dropple would shoot off at weird angles when hitting the corners of the blocks. This is something I was aware of, but couldn't figure out how to fix easily. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think I've got this issue licked for the new Dropple - my solution is extremely hacky and convoluted, but early tests are looking promising.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Part of the reason the bug is so tricky to fix is that Dropple uses the APE physics engine (&lt;a href="http://www.cove.org/ape/"&gt;http://www.cove.org/ape/&lt;/a&gt; - in my opinion the easiest actionscript physics engine to use, if a bit limited in functionality), and approaching the problem head on would involve diving into the guts of the engine. My work-around involves selectively ignoring changes to Dropple's horizontal velocity for certain types of collisions. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In retrospect, given the limited amount of physics simultation going on in the game (basically just Dropple bouncing off of things), using a third party physics engine could probably be considered overkill. Oh well, live and learn...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-8512174441725814063?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/8512174441725814063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/funky-bugs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8512174441725814063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/8512174441725814063'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/funky-bugs.html' title='Funky Bugs'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-4785053468162689388</id><published>2009-08-20T08:52:00.000-07:00</published><updated>2009-08-20T09:06:39.525-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dropple worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='dropple'/><title type='text'>Progress</title><content type='html'>Sorry for the lack of updates, but there hasn't been a whole lot of progress on the new Dropple game the past week or so. I've got a nasty cold, and am also in the process of transferring sinistersea.com from shared hosting to a dedicated VPS, which has been very, very &lt;i&gt;&lt;b&gt;fun &lt;/b&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;(note: not really). It's a pain right now, but it will be worth it because once it is set up I can do cool stuff like multiplayer games.&lt;/span&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-4785053468162689388?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/4785053468162689388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/4785053468162689388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/4785053468162689388'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/progress.html' title='Progress'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-416028736141987551</id><published>2009-08-12T18:24:00.000-07:00</published><updated>2009-08-12T18:39:57.594-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flipping the bird'/><category scheme='http://www.blogger.com/atom/ns#' term='ass-kickery'/><category scheme='http://www.blogger.com/atom/ns#' term='skulls'/><title type='text'>Best Picture Ever</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uCOaPyhtMKc/SoNt2ti1wCI/AAAAAAAAABs/XJSY1f49IXI/s1600-h/giant.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 211px; height: 320px;" src="http://1.bp.blogspot.com/_uCOaPyhtMKc/SoNt2ti1wCI/AAAAAAAAABs/XJSY1f49IXI/s320/giant.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5369255967461851170" /&gt;&lt;/a&gt;&lt;br /&gt;While slogging through the contents of my 'My Documents' folder the other day, I came across this picture I had saved a few years ago. I think I saw it posted on a forum somewhere. It looks like the kind of sticker you see in vending machines at grocery stores.&lt;br /&gt;&lt;br /&gt;Kick ass!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-416028736141987551?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/416028736141987551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/best-picture-ever.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/416028736141987551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/416028736141987551'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/best-picture-ever.html' title='Best Picture Ever'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uCOaPyhtMKc/SoNt2ti1wCI/AAAAAAAAABs/XJSY1f49IXI/s72-c/giant.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-822571054954058575</id><published>2009-08-09T18:26:00.000-07:00</published><updated>2009-08-09T18:47:01.132-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dropple worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='making a game'/><title type='text'>Dropple Worlds Progress - Part 1</title><content type='html'>So I'm a week deep into Dropple Worlds. I've been thinking of this project as 3 main pieces - the level editor, the main game engine, and content creation (building the levels, making the art and music, etc.). I'd estimate that I'm about 25-40% done with the level editor at this point. It's almost like building an entire second game within the main game, but the benefit is that it makes adding new levels much easier, which makes for a longer, more enjoyable playing experience. I'm planning on allowing players to create their own levels (similar to &lt;a href="http://www.sinistersea.com/autotanks/"&gt;AutoTanks&lt;/a&gt;), so I think it's worth spending the time to make the editor full-featured and easy to use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-822571054954058575?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/822571054954058575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/dropple-worlds-progress-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/822571054954058575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/822571054954058575'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/dropple-worlds-progress-part-1.html' title='Dropple Worlds Progress - Part 1'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-6894222736292986938</id><published>2009-08-05T17:40:00.000-07:00</published><updated>2009-08-05T18:58:11.735-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='making a game'/><category scheme='http://www.blogger.com/atom/ns#' term='dracula physics rpg'/><title type='text'>How I start a game</title><content type='html'>I've been making flash games for a couple years now, and in that time the way I attack the process of creating a game has evolved quite a bit. Here's the basic process I follow now:&lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight:bold;"&gt;Idea&lt;/span&gt; - The inspiration for a game can come from anywhere. Sometimes I get inspired by another game, or a movie or book. Inspiration can also come from real life - I got the original idea for &lt;a href="http://www.sinistersea.com/avalancher/"&gt;Avalancher&lt;/a&gt; while trying to navigate my hilly back yard after a winter storm left the ground covered in ice. I've found that it's best to let the ideas come to me on their own, rather than trying to sit down and conceive the perfect game. While I try to only work on one game at a time, I've usually got 5-10 other ideas floating around in my head.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uCOaPyhtMKc/Sno2QV4bEDI/AAAAAAAAABc/T5-_aEC8z14/s1600-h/drac_rpg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 159px;" src="http://1.bp.blogspot.com/_uCOaPyhtMKc/Sno2QV4bEDI/AAAAAAAAABc/T5-_aEC8z14/s320/drac_rpg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5366661560344973362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. &lt;span style="font-weight:bold;"&gt;Mechanics&lt;/span&gt; - Once I've settled on an idea for a game, I try to pin down the details of the core game mechanics (i.e., what is the player going to spend most of their time doing?). There are exceptions, but usually having just one core game mechanic produces a better result than multiple mechanics. Sketching out some screens on paper at this stage is a great way to clarify my core vision for the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sno2QliPJeI/AAAAAAAAABk/SXZnwlmct8c/s1600-h/autotanks_screen.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 223px;" src="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sno2QliPJeI/AAAAAAAAABk/SXZnwlmct8c/s320/autotanks_screen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5366661564546885090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3. &lt;span style="font-weight:bold;"&gt;Prototype&lt;/span&gt; - At this point I'll usually develop a quick prototype (something I can put together in a day or so) to figure out if the idea is worth pursuing or not. The main things that kill off ideas are: not fun, too big of a project, too complicated for players to learn, beyond my abilities as a programmer, or would require art that is beyond my ability as an artist. About 75% of my ideas get killed off at this point.&lt;br /&gt;&lt;br /&gt;4. &lt;span style="font-weight:bold;"&gt;Architecture&lt;/span&gt; - This step wasn't really necessary with my earlier games when level data could be stored in a simple array of integers, but my newer games are more complicated, and usually require a level editor of some kind to build out the game. I like to start working on the level editor at this point of the process, rather than the game itself, because it forces me to think about how I'm going to store the level information and translate it into actual gameplay. It also helps me get the boring stuff out of the way at the beginning of the project while my enthusiasm is still high, so that I can focus on fun stuff like adding new features later on. For games that don't have a traditional level structure I'll work on refactoring the code for the prototype into a more organized format.  &lt;br /&gt;&lt;br /&gt;So that's how I get started on a game. I'll probably talk about the rest of the process of making a game at some point in the future, but I think this is enough for right now :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-6894222736292986938?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/6894222736292986938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/how-i-start-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6894222736292986938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6894222736292986938'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/how-i-start-game.html' title='How I start a game'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uCOaPyhtMKc/Sno2QV4bEDI/AAAAAAAAABc/T5-_aEC8z14/s72-c/drac_rpg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-5648270276727380841</id><published>2009-08-03T05:45:00.000-07:00</published><updated>2009-08-03T07:02:20.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new game'/><category scheme='http://www.blogger.com/atom/ns#' term='dropple'/><title type='text'>Coming Up</title><content type='html'>I've been getting requests for a "Dropple 2" pretty regularly since the first one was released. I always had it in mind to do a second Dropple, but other projects kept taking precedence. So now, after a lot of hemming and hawing and a few false starts, I'm finally getting down to work on it.&lt;br /&gt;&lt;br /&gt;I've got a LOT of new features in mind, many of which probably won't make it into the game. Still, it will probably end up being much bigger than the first one. I'll post progress updates here from time to time. Working title: "Dropple Worlds" :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-5648270276727380841?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/5648270276727380841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/08/coming-up.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/5648270276727380841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/5648270276727380841'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/08/coming-up.html' title='Coming Up'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-6887710190539030708</id><published>2009-07-29T19:05:00.000-07:00</published><updated>2009-07-29T19:19:00.061-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kingdom crusher'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='tone loc'/><title type='text'>Muzak</title><content type='html'>I've been getting some requests for the music from some of my older games, so I thought I'd post some of it up here for download from time to time.&lt;br /&gt;&lt;br /&gt;First up is the title theme from Kingdom Crusher. This was a fun little tune for me to do, different from the kind of stuff I usually end up making. I tried to combine processional trumpets with a 1989 Tone Loc style 808 beat and bassline. I was pleased with the result, an energetic little loop that fits the feel of the game pretty well.&lt;br /&gt;&lt;br /&gt;Anyway, &lt;a href="http://www.sinistersea.com/kingdomcrusher/KingdomCrusherTitleTheme.mp3"&gt;here's the link&lt;/a&gt; (right-click -&gt; Save As). Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-6887710190539030708?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/6887710190539030708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/07/muzak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6887710190539030708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/6887710190539030708'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/07/muzak.html' title='Muzak'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5355303519869397880.post-2495863907921366564</id><published>2009-07-28T06:57:00.000-07:00</published><updated>2009-07-28T08:29:09.117-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='skullberto'/><category scheme='http://www.blogger.com/atom/ns#' term='logo'/><category scheme='http://www.blogger.com/atom/ns#' term='italian chicks'/><title type='text'>The Origins of Skullberto</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uCOaPyhtMKc/Sm8I7cwZJSI/AAAAAAAAAAU/66iUPr-K-Fg/s1600-h/skullberto.gif"&gt;&lt;img style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 181px; height: 171px; " src="http://4.bp.blogspot.com/_uCOaPyhtMKc/Sm8I7cwZJSI/AAAAAAAAAAU/66iUPr-K-Fg/s320/skullberto.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5363515498646021410" /&gt;&lt;/a&gt;&lt;br /&gt;This is Skullberto, the unofficial mascot of sinistersea.com. He comes from an old Italian horror flick that fell into the public domain, &lt;i&gt;Oasis of the Zombies&lt;/i&gt; (note: this is &lt;b&gt;NOT&lt;/b&gt; a good zombie movie).  The opening scene features two girls walking through an oasis, and the camera eventually zooms in on a skull hidden under a palm leaf (after spending a remarkably long time focusing on the "acting").&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sm8T45ZhmbI/AAAAAAAAAAk/wERpMOflpt0/s1600-h/walkfront2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 315px; height: 241px;" src="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sm8T45ZhmbI/AAAAAAAAAAk/wERpMOflpt0/s320/walkfront2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5363527549423032754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sm8T5H7gpsI/AAAAAAAAAAs/P5Tx_JspC5E/s1600-h/walkback_new1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 255px; height: 197px;" src="http://2.bp.blogspot.com/_uCOaPyhtMKc/Sm8T5H7gpsI/AAAAAAAAAAs/P5Tx_JspC5E/s320/walkback_new1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5363527553323673282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uCOaPyhtMKc/Sm8T5dfZ_lI/AAAAAAAAAA0/64iy9TaDs5Q/s1600-h/skull2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 287px; height: 244px;" src="http://4.bp.blogspot.com/_uCOaPyhtMKc/Sm8T5dfZ_lI/AAAAAAAAAA0/64iy9TaDs5Q/s320/skull2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5363527559111376466" /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;The skull caught my eye, so I decided to take a screen capture. I opened it up in Illustrator, applied a Live Trace, spent a little time cleaning it up and ended up with Skullberto.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a pretty roundabout way of getting a picture of a skull, but it beats killing a drifter, cutting off his head, and waiting for the flesh to decompose, right?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5355303519869397880-2495863907921366564?l=sinistersea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sinistersea.blogspot.com/feeds/2495863907921366564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sinistersea.blogspot.com/2009/07/origins-of-skullberto.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/2495863907921366564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5355303519869397880/posts/default/2495863907921366564'/><link rel='alternate' type='text/html' href='http://sinistersea.blogspot.com/2009/07/origins-of-skullberto.html' title='The Origins of Skullberto'/><author><name>George</name><uri>http://www.blogger.com/profile/14976519290013198571</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uCOaPyhtMKc/Sm8I7cwZJSI/AAAAAAAAAAU/66iUPr-K-Fg/s72-c/skullberto.gif' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
